
- SUBSTANCE ALCHEMIST HEIGHT NOT EXPORTING HOW TO
- SUBSTANCE ALCHEMIST HEIGHT NOT EXPORTING PATCH
- SUBSTANCE ALCHEMIST HEIGHT NOT EXPORTING FULL
SUBSTANCE ALCHEMIST HEIGHT NOT EXPORTING FULL
I’m sure we will be seeing more and more AI/ML tech in Substance Alchemist as it evolves, there are so many places where it can be useful – better height extraction, smarter tiling, more precise recoloring or even full material synthesis from input samples. This truly is the future and it’s so effortless, but as every new tech, it needs some time to be production-proven. About Delighterĭelighter is real magic! I’m perplexed how good it works in most of the cases, and since it’s ML-based it will only get better and better. For my materials I managed to get a decent tile directly in Alchemist around 80% of the time, for the rest of them I just spent some time to manually tile the images in Photoshop. Ambiguous tiles like ground or dirt, work fantastic but if you want to tile something very specific patterns then it gets trickier.
SUBSTANCE ALCHEMIST HEIGHT NOT EXPORTING PATCH
On top of that Equalizer and Clone, Patch filters are ideal for final touches.īut, and there is a but, it really depends on what you want to tile. The tiling nodes from SD are there so you can get smooth blends which utilize height/color/normals for blending and behave kinda smart.
SUBSTANCE ALCHEMIST HEIGHT NOT EXPORTING HOW TO
We also cover how to tile materials and take a look a various options and workflows.

You have a nice arsenal at your disposal to fight this problem. In this video we take a look at how to use Image to Material AI powered. My experience with photogrammetry is very limited but I can draw some parallels with using single photo extraction – and it works pretty well. For other times I wish we had some more control over how hight channel is generated, but I guess you can make your own height filters in SD – I might even try that! Nevertheless, it’s a great tool for building that first step of your materials and I see huge potential for AI to help with this. Height data you extract (from a single photo) usually comes out softer than it should, which works well for organic shapes though. You can also choose what to keep – many times I just kept the extracted height data and re-surfaced it with other materials.Įxpect magic but don’t expect miracles.

The results are not perfect all the time but with a little massaging and preparation you can usually get something really decent. Like anything in Substance Alchemist – it’s very easy to play with and experiment, Extracting Height DataĪlchemist has an improved version of Bitmap2Material and I was really surprised what you can extract from a single source. I particularly enjoyed recoloring materials by color schemes extracted from famous paintings. Alert: When creating a custom filter for Sampler, you need to add the following userdata in your Substance graph: alchemist::typefilter Alert: If in your package, you have one graph to process images (scan1 to scanX) and one graph to process material (PBR channels), Sampler is able to choose the correct graph depending where the filter is. But it feels like magic! I was poking around a bit and it’s really interesting how fast you can get a new color scheme. I didn’t use the Inspire tab that much as I was building one-off materials and didn’t really need to build up variations.
